// System: EC Paroli // Paroli 1 EC (red/black) // option 1: rise to 16 units if reached fall back to 1 // option 2 (don't forget not to disable option 1 line): rise to 16 units if reached stay on 1 (as long es possible) /* Haftungsausschluss / Disclaimer Eine Haftung fuer die Richtigkeit der Implementierung des Systems wird NICHT uebernommen, der Download und der Einsatz des Systems erfolgt auf eigenes Risiko! A liability for the correctness of the implementation of the system will NOT be assumed, the download and use of the system is at your own risk! Ing. Thomas Froehlich (www.ing-froehlich.de) */ ST: // start section SZ EI1(1); // set unit storage 1 to 1 unit GW: // win section (last throw positiv (or at minimum zero)) // option 1 SZ EI1*2 MAX 16 THEN SZ EI1(1); // in case of win: double units in unit storage 1 to a maximum at 16 // if maximum increase reached reset unit storage to 1 // option 2 // SZ EI1*2 MAX 16 THEN SZ EI1(16); // in case of win: double units in unit storage 1 to a maximum at 16 // if maximum increase stay on maximum VE: // lost section */ SZ EI1(1); // in case of lost: reset unit storage 1 to 1 AL: // general section IF GZ IN EC03 THEN SZ EC03; // if last pulled number is red (EC03) then set EC03 IF GZ IN EC04 THEN SZ EC04; // if last pulled number is black (EC04) then set EC04