// System: Nugget // modification: in case of an EC pair is equal select the first (*) // own assumption: win and lost borader, unit bet table /* Haftungsausschluss / Disclaimer Eine Haftung fuer die Richtigkeit der Implementierung des Systems wird NICHT uebernommen, der Download und der Einsatz des Systems erfolgt auf eigenes Risiko! A liability for the correctness of the implementation of the system will NOT be assumed, the download and use of the system is at your own risk! Ing. Thomas Froehlich (www.ing-froehlich.de) */ ST: MESSAGE OFF; SZ EI1(1); SZ STMAX(I(1)); SZ STMAX(V(100),G(30),N); // set lost and win border, restart if reached SZ CO10(9); // Coup Counter - collect data over 10 coups SZ ST1(8,4,2,1); // setup unit bet table for the first EC SZ ST2(8,4,2,1); // setup unit bet table for the second EC SZ ST3(8,4,2,1); // setup unit bet table for the third EC SZ CO01(0),CO02(0),CO03(0),CO04(0),CO05(0),CO06(0); // Simple chance counter SZ CO11(1),CO12(1),CO13(1); SZ CO30(0); // 0 - collect data, 1 - play data SZ CO40(0); // 0 - do not calculate bet, 1 - calculate bet AL: IF CO30(0) AND IF GZ IN EC01 THEN SZ CO01(+1); // 1-18 IF CO30(0) AND IF GZ IN EC06 THEN SZ CO06(+1); // 19-36 IF CO30(0) AND IF GZ IN EC02 THEN SZ CO02(+1); // EVEN IF CO30(0) AND IF GZ IN EC05 THEN SZ CO05(+1); // ODD IF CO30(0) AND IF GZ IN EC03 THEN SZ CO03(+1); // RED IF CO30(0) AND IF GZ IN EC04 THEN SZ CO04(+1); // BLACK IF CO30(0) THEN SZ CO10(-1); // decrement coup counter IF CO30(0) AND IF CO10(0) THEN SZ CO30(1); // statistic data is collected -determine which EC should be played IF CO30(1) AND IF CO01(>CO06) THEN SZ PT1(EC06); IF CO30(1) AND IF CO06(>CO01) THEN SZ PT1(EC01); IF CO30(1) AND IF CO06(CO01) THEN SZ PT1(EC01); // * IF CO30(1) AND IF CO02(>CO05) THEN SZ PT1(EC05); IF CO30(1) AND IF CO05(>CO02) THEN SZ PT1(EC02); IF CO30(1) AND IF CO05(CO02) THEN SZ PT1(EC02); // * IF CO30(1) AND IF CO03(>CO04) THEN SZ PT1(EC04); IF CO30(1) AND IF CO04(>CO03) THEN SZ PT1(EC03); IF CO30(1) AND IF CO04(CO03) THEN SZ PT1(EC03); // * // IF CO30(1) THEN MESSAGE(PT1(1..3)); // check which EC should be played IF CO30(1) THEN SZ CO30(2); // EC which should be played is fixed -> next step IF CO40(1) AND IF GZ IN AG(1) THEN SZ CO11(-1); // determine stage in the unit bet table IF CO40(1) AND IF GZ NOT IN AG(1) THEN SZ CO11(+1); IF CO11(5) THEN SZ CO11(4); IF CO11(0) THEN SZ CO11(1); IF CO40(1) AND IF GZ IN AG(2) THEN SZ CO12(-1); IF CO40(1) AND IF GZ NOT IN AG(2) THEN SZ CO12(+1); IF CO12(5) THEN SZ CO12(4); IF CO12(0) THEN SZ CO12(1); IF CO40(1) AND IF GZ IN AG(3) THEN SZ CO13(-1); IF CO40(1) AND IF GZ NOT IN AG(3) THEN SZ CO13(+1); IF CO13(5) THEN SZ CO13(4); IF CO13(0) THEN SZ CO13(1); IF CO30(2) THEN SZ EI1(ST1(CO11)),PT1(1); // set bet and play EC from the playtable IF CO30(2) THEN SZ EI1(ST2(CO12)),PT1(2); IF CO30(2) THEN SZ EI1(ST3(CO13)),PT1(3),CO40(1); // and on the last activate for the next run calculate bet stage